class CombatStatsObject
_CombatStatsObject which can be used by other addons to get data or register callbacks for events - it acts as a communication gateway between addons & the lib
methods
CombatStatsObject.New
function CombatStatsObject.New() -> A CombatStatsObject {
__index = CombatStatsObject,
New = function,
GetStatsShared = function,
Iterate = function,
__pairs = function,
GetGroupSize = function,
__len = function,
GetGroupStats = function,
GetUnitStats = function,
GetUnitDPS = function,
GetUnitHPS = function,
GetUnitULT = function,
...(+5)
}
@return A
- new instance of _CombatStatsObject
Constructor for the _CombatStatsObject
CombatStatsObject.GetStatsShared
function CombatStatsObject.GetStatsShared() -> string
Returns a list of functionalities currently enabled in the library
CombatStatsObject.Iterate
function CombatStatsObject.Iterate() -> string
Returns key, value of groupStats
CombatStatsObject.__pairs
function CombatStatsObject.__pairs() -> string
metatable version of _CombatStatsObject:Iterate()
CombatStatsObject.GetGroupSize
function CombatStatsObject.GetGroupSize() -> number
@return - : the number of units in the group
Returns the number of group members in "groupStats"
CombatStatsObject.__len
function CombatStatsObject.__len() -> number
@return - : the number of units in the group
metatable version of _CombatStatsObject:GetGroupSize()
CombatStatsObject.GetGroupStats
function CombatStatsObject.GetGroupStats() -> A table
@return A
- table containing group statistics (cloned from the internal state)
Retrieves a copy of the current group statistics
CombatStatsObject.GetUnitStats
function CombatStatsObject.GetUnitStats(unitTag: string) -> A table
@param unitTag
- The unitTag of the group member (e.g., "group1")
@return A
- table containing the unit's statistics, or nil if the unit is not found
Retrieves statistics for a specific unit in the group
CombatStatsObject.GetUnitDPS
function CombatStatsObject.GetUnitDPS(unitTag: string) -> DPSTable dps {
dmgType = number,
dps = number,
dmg = number,
_lastUpdated = number,
_lastChanged = number,
}
@param unitTag
- The unitTag of the group member
@return DPSTable
- The type of damage, total damage, DPS value, and the timestamp of the last update and last value update
Retrieves DPS information for a specific unit in the group
CombatStatsObject.GetUnitHPS
function CombatStatsObject.GetUnitHPS(unitTag: string) -> HPSTable hps {
hps = number,
overheal = number,
_lastUpdated = number,
_lastChanged = number,
}
@param unitTag
- The unitTag of the group member
@return HPSTable
- The overhealing value, HPS value, and the timestamp of the last update and last value update
Retrieves HPS information for a specific unit in the group
CombatStatsObject.GetUnitULT
function CombatStatsObject.GetUnitULT(unitTag: string) -> ultTable ult {
ultValue = number,
ult1ID = number,
ult2ID = number,
ult1Cost = number,
ult2Cost = number,
ultActivatedSetID = number,
_lastUpdated = number,
_lastChanged = number,
}
@param unitTag
- The unitTag of the group member
@return ultTable
- The current ultimate value, ultimate 1 ID, ultimate 1 cost, ultimate 2 ID, ultimate 2 cost, and the ID for an ultActivated set, and the timestamp of the last update and last value update
TODO: hasUnitULTAbilityID Retrieves ultimate information for a specific unit in the group
CombatStatsObject.GetUnitSkillLines
function CombatStatsObject.GetUnitSkillLines(unitTag: string) -> skillLinesTable skillLines {
first = number,
second = number,
third = number,
_lastUpdated = number,
_lastChanged = number,
}
@param unitTag
- The unitTag of the group member
@return skillLinesTable
- The currently equipped skillLines of the unit (first, second, third) and the timestamp of the last update and last value update
Retrieves skillLine information for a specific unit in the group
CombatStatsObject.HasUnitUltimatesSlotted
function CombatStatsObject.HasUnitUltimatesSlotted(
unitTag: string,
listOfAbilityIDs: number[]
) -> hasEquipped boolean
@param unitTag
- The unitTag of the group member
@param listOfAbilityIDs
- The abilityIDs that need to be checked for ( {id1, id2, id3} )
@return hasEquipped
- group member has ultimate ability equipped
Checks if the group member has specific ultimates slotted
CombatStatsObject.HasUnitUltActivatedSetSlotted
function CombatStatsObject.HasUnitUltActivatedSetSlotted(
unitTag: string,
ultActivatedSetID: number
) -> hasEquipped boolean
@param unitTag
- The unitTag of the group member
@param ultActivatedSetID
- The ultActivatedSetID that needs to be checked for
@return hasEquipped
- group member has ultActivatedSet equipped
WARNING: This will soon be changed! Thats why this function is not documented in the API - use the new LibSetDetection v4 by @ExoY94 for that when it's ready Checks if the group member has a specific ultimate activated set slotted
CombatStatsObject.RegisterForEvent
function CombatStatsObject.RegisterForEvent(
eventName: string,
callback: function
) -> nil
@param eventName
- The name of the event to register for
@param callback
- The function to be called when the event is triggered
Registers a callback function for a specified event
CombatStatsObject.UnregisterForEvent
function CombatStatsObject.UnregisterForEvent(
eventName: string,
callback: function
) -> nil
@param eventName
- The name of the event to unregister from
@param callback
- The callback function to unregister
Unregisters a callback function for a specified event
fields
CombatStatsObject.__index
CombatStatsObject.__index : CombatStatsObject {
__index: CombatStatsObject,
New: function,
GetStatsShared: function,
Iterate: function,
__pairs: function,
GetGroupSize: function,
__len: function,
GetGroupStats: function,
GetUnitStats: function,
GetUnitDPS: function,
GetUnitHPS: function,
GetUnitULT: function,
...(+5)
}